﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace DS.SludgeEngine.Base
{

    public interface ICameraComponent
    {
        Matrix Perspective(float znear, float zfar);

        /// <summary>
        /// Property to get and set the camera's position.
        /// </summary>
        Vector3 Position
        {
            get;
            set;
        }

        /// <summary>
        /// Property to get and set the camera's orientation.
        /// </summary>
        Quaternion Orientation
        {
            get;
            set;
        }

        Vector3 Target
        {
            get;
        }

        /// <summary>
        /// Property to get the camera's view matrix.
        /// </summary>
        Matrix ViewMatrix
        {
            get;
        }
        /// <summary>
        /// Property to get the camera's perspective projection matrix.
        /// </summary>
        Matrix ProjectionMatrix
        {
            get;
        }

        Vector3 Direction
        {
            get;
        }
    }
}
